

#ifndef example15_1_GameMenuScene_h
#define example15_1_GameMenuScene_h

#include "cocos2d.h"
using namespace cocos2d;
class GameMenu : public cocos2d::CCLayer
{
public:
    bool issound;

	CCMenuItemImage *soundItem;

	virtual bool init();

	virtual void onEnter();

	virtual void onExit();

	static cocos2d::CCScene* scene();

	void menuEnter(CCNode* sender);

	void menuNewGameCallback(CCObject* pSender);

	void menuContinueCallback(CCObject* pSender);

	void menuAboutCallback(CCObject* pSender);

	void menuSoundCallback(CCObject* pSender);

	CREATE_FUNC(GameMenu);
};

#endif
